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Introduction

In this game, two players control distinct characters, each with unique abilities and limitations. The primary objective is to navigate through intricate levels filled with puzzles and obstacles, leveraging their individual strengths and coordinating their actions to progress. While the game emphasizes cooperation, a competitive element is introduced through collectables unique to each player.

In this game, two players control distinct characters, each with unique abilities and limitations. The primary objective is to navigate through intricate levels filled with puzzles and obstacles, leveraging their individual strengths and coordinating their actions to progress. While the game emphasizes cooperation, a competitive element is introduced through collectables unique to each player.

Play the game

Team Members

Player Controller

Red Player: Can Move with WASD key and E Key for Gun shoot.
The W key also can Climp Up when encouter the stair, when up can stop and continue anytime.

Blue Player: Can Move with Arrow key and L Key for Gun shoot.The Up Arrow key also can Climp Up when encouter the stair, when up can stop and continue anytime.




Character Movement on Ladders


Both players can climb ladders to reach different areas of the levels.

Ladders may be positioned in ways that require players to solve puzzles and assist each other to access them, such as by holding buttons or moving obstacles.

Character-Specific Abilities_Base Mechanics

Red Player
Red Player (Bigfoot)
Blue Player
Blue Player (SmallCheast)


Weapon and Enemy

o Each player has a a gun to hold, when encouter the enemy can shoot and destroy them.



Collectables

Each player has a distinct set of collectables scattered throughout the levels.
Red collectables can only be picked up by the Red Player, and blue collectables can only be picked up by the Red collectables




Red collectables



Blue collectables



These collectables add a layer of competition, as players may strive to gather more collectables than their partner while still needing to cooperate to complete the levels.



Puzzles

1.Poision Water


Blue Player:Can traverse red water but is restricted from entering blue water.
Blue Player: Can traverse blue water but is restricted from entering red water.
This mechanic requires players to navigate levels in a way that ensures they avoid their respective hazardous waters while helping each other to proceed.

2.Two-Way Button-Triggered Elevators


Certain sections of the game feature elevators that can only be activated by pressing buttons.
These buttons often require the cooperation of both players.
For instance, one player might need to stand on a button to keep the elevator active while the other player rides it.
This element reinforces the necessity of teamwork, as players must communicate and time their actions correctly.



3. PushableBox

Pushable can been bushed by the players as a step.


Aesthetics


This game features a dark aesthetic with primary blue and red characters. Players are immersed in a mysterious atmosphere, exploring and solving complex puzzles through cooperation.
The visual style is predominantly dark, with the UI and environment consistently using blue-grey tones. Lemon yellow accents highlight important elements, enhancing immersion and providing a unique sensory experience.

Xinghua UI

Level Design

The levels in the game are intricately designed to challenge the players' problem-solving skills and their ability to work as a team. Some example scenarios might include: Navigating Dangerous Waters: Levels might feature segments where red and blue waters intersect, requiring players to carefully coordinate their movements to avoid hazards.

Concept