DescriptionofPlayExperience:Thisisa3Dfirst-personhorrorgamewhereyoucarryacakeonatrayandmustbalanceitbymovingthemousetoleftandrightallthetime.Thetraytiltsdependingonwhereyoupointthemouse,soyouneedtocarefullyadjustitasyoumovethroughthelevels.Thegamestartswithasimpleintrolevelwhereyoupracticebalancingthecake.Then,asyoumoveforward,thelevelsgetharder,andeachonehasitsownvibeandthemebasedonthestory.Attheendofeverylevel,there’sareddooryouwalkthroughtoreachthenextlevel.Thegamehasadeepermeaning—it’saboutafailedrelationship.Eachlevelrepresentsastageofthatrelationship,startingwithalltheroses,happymomentsandendingwitheverythingfallingapart.It’sdesignedtomakeyoufeelthatemotionaljourneywhiletryingnottodropthecake.**********************************************************************BasicElements:1.Balancingthecakeandwalkingwithoutdroppingitorfalling.2.Sevenlevels,eachtellingapartofthestory.3.Aprogressbarshowshowfaryou’vecomeandhowmuchyou’vegotleft.4.Onceyouenteranewroom,that’syourcheckpoint.Ifyoudie,yourestartfromthere.**********************************************************************NumberofPlayers:Singleplayer.PlayerGoals:Themaingoalistofinishallthelevelswithoutdroppingthecakeorfallingoff.Butthere’salsothestory’sgoalofseeinghowtherelationshipchangesandends.Rules:1.Balancethecake2.Findthereddooroneachlevel.3.StartfromtheIntrolevel,getthroughallthelevelstothelastLevel.**********************************************************************InterfaceandControls:1.Themousecontrolsthetray’stilt.2.Keyboardformovingaround(WASD).3.LeftShifttorotateleftandspacetorotateright.4.Progressbar,showhowfarwehavecomeandhowfarweneedtogo.**********************************************************************Member:XinghuaHua-ProgrammerItchPage-https://xinghuah.itch.io/ChanakanRojjanasup-GameManager,ProgrammerItchpage-https://smooztime.itch.io/NandiniParmar-ArtistItchpage-https://nandini109.itch.io
GameDescription:Theskunkanimal(Player)whosefartsmellssobad,andtheanimalwilltrytoleaveabadsmelltoholdtheenemies(hunters)whocametothetownforhuntingtheskunksothegamewillbeplayedinthetownstreets.Controls:WASDformovement.OnebuttonRightShifttoleavepoisonousgas.TeamMembers:DeepanshuGupta:Programmer/SoundLink:https://itch.io/profile/deepanshu12XinghuaHuo:GameArtiest/GameAnimator/UILink:https://xinghuah.itch.io/RobinHu:LevelDesignerLink:Nibour-itch.ioJahnavi:Concept/Sound
GameDescription:SpaceDasherisaSpacePlatformGame,youhavetofindthewormholetoescapethescreenEater.Controls:Pressspacebartolaunchyourspaceship,soyoucanmanagingyouspaceshipspeedbypassthroughthespeedmultiplierorspeedreducer.Collectinganycoinsifyoucan,coinswillindicateyoutothewormhole.Donotbestuckfromanyobstacles,spikescanbreakyourspaceshipanddonotgeteatenbytheScreenEater!!TeamMembers:NandiniParmar:Programmer/SoundDesignerLink:https://nandini109.itch.io/XinghuaHuo:UIDesigner/LevelDesignerLink:https://xinghuah.itch.io/RobinHu:GameConceptArtist/GameTesterLink:https://nibour.itch.ioChanakanRojjanasup:GameArtist/GameAnimatorLink:smooztime-itch.io
DescriptionofPlayExperience:Thisisa3Dfirst-personhorrorgamewhereyoucarryacakeonatrayandmustbalanceitbymovingthemousetoleftandrightallthetime.Thetraytiltsdependingonwhereyoupointthemouse,soyouneedtocarefullyadjustitasyoumovethroughthelevels.Thegamestartswithasimpleintrolevelwhereyoupracticebalancingthecake.Then,asyoumoveforward,thelevelsgetharder,andeachonehasitsownvibeandthemebasedonthestory.Attheendofeverylevel,there’sareddooryouwalkthroughtoreachthenextlevel.Thegamehasadeepermeaning—it’saboutafailedrelationship.Eachlevelrepresentsastageofthatrelationship,startingwithalltheroses,happymomentsandendingwitheverythingfallingapart.It’sdesignedtomakeyoufeelthatemotionaljourneywhiletryingnottodropthecake.**********************************************************************BasicElements:1.Balancingthecakeandwalkingwithoutdroppingitorfalling.2.Sevenlevels,eachtellingapartofthestory.3.Aprogressbarshowshowfaryou’vecomeandhowmuchyou’vegotleft.4.Onceyouenteranewroom,that’syourcheckpoint.Ifyoudie,yourestartfromthere.**********************************************************************NumberofPlayers:Singleplayer.PlayerGoals:Themaingoalistofinishallthelevelswithoutdroppingthecakeorfallingoff.Butthere’salsothestory’sgoalofseeinghowtherelationshipchangesandends.Rules:1.Balancethecake2.Findthereddooroneachlevel.3.StartfromtheIntrolevel,getthroughallthelevelstothelastLevel.**********************************************************************InterfaceandControls:1.Themousecontrolsthetray’stilt.2.Keyboardformovingaround(WASD).3.LeftShifttorotateleftandspacetorotateright.4.Progressbar,showhowfarwehavecomeandhowfarweneedtogo.**********************************************************************Member:XinghuaHua-ProgrammerItchPage-https://xinghuah.itch.io/ChanakanRojjanasup-GameManager,ProgrammerItchpage-https://smooztime.itch.io/NandiniParmar-ArtistItchpage-https://nandini109.itch.io
Remix:-KingofOpera-Shootingminigamefrom234PlayersgameonSmartphoneDescriptionofPlayExperience:InCapturetheTower,twoplayersfaceoffinanobstacle-ladenarenawhereeachplayermusttrytoplanttheirflagontheopponent'stower.Theredteam(Player1:Viking)andtheblueteam(Player2:Valkyrie)navigatethroughachallenginglandscapefulloftrapsandmovingbarriers,allwhiletryingtoholdontotheirownflaganddisrupttheother’sefforts.Collisionsbetweenplayerscancausetheflagtobedropped,leadingtointensebattlesandstrategicdecisionsaboutwhentoadvanceordefend.Thegame'sfast-pacednaturecombinesstrategy,andagilityforanengagingandcompetitiveexperience.InterfaceandControls:W-forBluePlayertomoveUpArrow-forRedPlayertomovePlayerwillstartmovinginwhicheverdirectiontheyarefacingwhenpressedthebutton.OninterfaceeachplayercanseethenumberofTorchoftheirteam,andwhichflagthecurrentlyhaveintheirpossession.Otherthanthat,therewillbeagametimeofscreencountingdown.NumberofPlayers:Twoplayers(Player1::Valkyrie,Player2:Viking)PlayerGoals:Theprimarygoalistobringyourflagtotheopponent’stowerand"capture"itbyplantingtheflagwithinacertainperiodoftime.Ifthetimerunsout,theteamwiththeplayerwholightsthemosttorcheswillwin.Sub-goalsinclude:Holdingontoyourflagwhilenavigatingobstacles.Knockingtheopponent’sflagoutoftheirpossession.Reclaimingyourflagifitgetsstolenordropped.MainActions:CarryingtheFlag:Playersneedtopickupandcarrytheirflagtotheopponent’stower.AvoidingandMoving:Playersnavigatethearena,dodgingobstaclesandeachother.CollisionandFlagCapture:Uponcollision,playerscancausetheiropponent’sflagtodrop,initiatingafighttoretrieveit.ObstacleNavigation:Movingthroughobstaclesstrategicallywithoutlosingtheflag.ColoredPlatform:Changeasmanyplatformsaspossibletotheteamcolor.Objects:Flags–Representstheteam’sidentityandtheobjective.Droppedwhenhitbyanopponent.Towers–Theendgoallocationwhereplayersmustplanttheirflags.Obstacles–Physicalchallengeswithintheareabetweentwoteams(arena),suchasmovingbarriers,ortrapsthatplayersmustnavigatearoundorthrough.Rules:Playersstartonoppositesidesofthearenawiththeirrespectiveflags.Aplayerdropstheflaguponcollisionwiththeopponent.Ifaflagisdropped,itcanbepickedupbyeitherplayer.Thegameendswhenaplayersuccessfullyplantstheirflagontheopponent’stowerwithinacertainperiodoftime.Ifthetimerunsout,theteamwiththeplayerwholightsthemosttorcheswillwin.Member: